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<channel>
	<title>The Side Mission - A gamers mag</title>
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	<link>http://sidemission.com</link>
	<description>mature nintendo wii and PS3 gamers</description>
	<lastBuildDate>Sun, 25 Jul 2010 07:54:45 +0000</lastBuildDate>
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		<title>Limbo review</title>
		<link>http://sidemission.com/index.php/limbo-review/</link>
		<comments>http://sidemission.com/index.php/limbo-review/#comments</comments>
		<pubDate>Sun, 25 Jul 2010 03:10:26 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Playdead]]></category>

		<guid isPermaLink="false">http://sidemission.com/?p=3507</guid>
		<description><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Flimbo-review%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Flimbo-review%2F&#38;style=normal&#38;service=bit.ly&#38;hashtags=Limbo,Playdead,Xbox+360" height="61" width="50" title=" Limbo review" alt="  Limbo review for Nintendo Wii" /><br />
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<p><a rel="attachment wp-att-3508" href="http://sidemission.com/index.php/limbo-review/limbo400/"><img class="alignright size-full wp-image-3508" title=" limbo400" src="http://sidemission.com/wp-content/uploads/2010/07/limbo400.jpg" alt="limbo400  Limbo review for Nintendo Wii" width="400" height="225" /></a>You might like <a href="http://www.limbogame.org/">Limbo</a> (Xbox 360;&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Flimbo-review%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Flimbo-review%2F&amp;style=normal&amp;service=bit.ly&amp;hashtags=Limbo,Playdead,Xbox+360" height="61" width="50" title=" Limbo review" alt="  Limbo review for Nintendo Wii" /><br />
			</a>
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<p><a rel="attachment wp-att-3508" href="http://sidemission.com/index.php/limbo-review/limbo400/"><img class="alignright size-full wp-image-3508" title=" limbo400" src="http://sidemission.com/wp-content/uploads/2010/07/limbo400.jpg" alt="limbo400  Limbo review for Nintendo Wii" width="400" height="225" /></a>You might like <a href="http://www.limbogame.org/">Limbo</a> (Xbox 360; Playdead; Microsoft; rated teen) if you enjoyed Braid, or if you’ve always wished LittleBigPlanet was a little more depressing.</p>
<p>You might not like Limbo if you’ve sustained a serious brain injury recently.</p>
<p>Yup, we’re dealing with the kind of game here that critics love, but because of its quiet, minimalist presentation and puzzle elements, may disappoint some gamers who generally play louder, faster games, but bought Limbo anyway, because of beautiful screen shots and great review scores. And you can already see the forum discussions: fans of the game will unleash contempt (or pity, since clearly, TC suffers from some measure of diminished mental capacity) upon anyone who dares dislike it. Such whipping boys will in turn, call Limbo’s fans pretentious. That’s just how these things work; ask <a href="http://braid-game.com/">Braid</a>, <a href="http://www.okami-game.com/">Okami</a>, and any other ‘art’ game.</p>
<p>But let’s get right down to it—this is a positive review. Limbo is among the most memorable, lovingly crafted 2D puzzle platformers I’ve ever played. Since I can only experience it for the first time once, I want to share Limbo with everyone I know, and watch them play it. And I&#8217;d wanted to thrust an Xbox controller into Roger Ebert’s hands, and make him revisit that <a href="http://blogs.suntimes.com/ebert/2010/04/video_games_can_never_be_art.html">“video games can&#8217;t be art” piece</a>, before I discovered he&#8217;d already <a href="http://blogs.suntimes.com/ebert/2010/07/okay_kids_play_on_my_lawn.html">recanted</a> much of it, earlier this month.</p>
<p>Limbo is definitely artistic, not merely in terms of its uncommon simplicity of staging (bare minimum of story conveyed entirely through pictures, no dialogue) or its visuals, which are absolutely gorgeous and give Limbo a ‘look’ all its own; but rather, with regard to the art of gameplay design.</p>
<p>I don’t play every game of this type (‘artsy’ XBL/PSN games with retro gameplay sensibilities, costing $10–$20, made by independent developers or small studios), not even all of the ones critics swoon over.  But I really admired 2008’s Braid for how it provided a framework for a series of clever puzzles, without ever making you think, “ok, it’s time to do a puzzle now.”</p>
<p>Similarly, Limbo’s puzzles are well integrated, and it’s really good at wordlessly presenting the puzzle parameters (the block, the switch, the moving platform), making it clear where you need to be, then letting you have at it, without violating any rules it has implied, or cheating to make things tougher. There’s got to be an art—or at least a craft—to accomplishing this so well.</p>
<p>Control-wise, there’s a floaty feel to the physics of jumping, swinging and block-dragging, reminiscent of LittleBigPlanet, which didn’t always feel all that precise. But it works fine; Limbo is about nimble platforming, than pushing forward by solving puzzles, gaining access to new areas through making the right choices.</p>
<p>It’s short—it took me just 4 hours or so to get to the end—but at 1200 Microsoft points (or $15), no complaints here. Besides which, there’s enough platforming variety to make subsequent runs enjoyable, even once you’ve ‘solved’ its puzzles.</p>
<p>9 out of 10</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Y4HSyVXKYz8&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/Y4HSyVXKYz8&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<item>
		<title>NHL2K11 Tour RV rolling past your houses</title>
		<link>http://sidemission.com/index.php/nhl2k11-tour-rv-rolling-past-your-houses/</link>
		<comments>http://sidemission.com/index.php/nhl2k11-tour-rv-rolling-past-your-houses/#comments</comments>
		<pubDate>Fri, 23 Jul 2010 20:13:41 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Front]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Previews]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[Hockey]]></category>
		<category><![CDATA[MotionPlus]]></category>
		<category><![CDATA[NHL]]></category>
		<category><![CDATA[NHL2K11]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://sidemission.com/?p=3495</guid>
		<description><![CDATA[2K sports may have a winner on their hands with NHL2K11... this time. Watch an interview with 2K Sports Director of Marketing, and NHL player Kyle Turris, conducted by Loara Holmes.]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fnhl2k11-tour-rv-rolling-past-your-houses%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fnhl2k11-tour-rv-rolling-past-your-houses%2F&amp;style=normal&amp;service=bit.ly&amp;hashtags=Hockey,MotionPlus,NHL,NHL2K11,wii" height="61" width="50" title=" NHL2K11 Tour RV rolling past your houses" alt="  NHL2K11 Tour RV rolling past your houses for Nintendo Wii" /><br />
			</a>
		</div>
<p>2K sports may have a winner on their hands with NHL2K11&#8230; this time. Time will tell if gamers at large agree; the game goes on sale August 24.</p>
<p>I got some hands-on with the game when the NHL 2K11 Coast-to-Coast tour rolled through Vancouver (yesterday and today) and found that it plays well, and at least in casual play modes, features wide open back-and-forth style of action found in early NHL hockey video games I loved growing up.</p>
<p>I brought video gear, too—below is an interview with 2k Sports Director of Marketing Chris Snyder and NHL Player Kyle Turris, of the Phoenix Coyotes, conducted by the lovely and talented Loara Holmes:</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/GM0SPXX9mkI&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/GM0SPXX9mkI&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
<p>For the first time, NHL2K is a Wii-exclusive for 2011—2K sports opted to focus on squeezing more fun out of Wii Motionplus, rather than try to compete with EA Sports hockey releases on the HD consoles. 1:1 puck control allows players to flick, slap and maneuver the puck by using the Wiimote like a hockey stick, and it&#8217;s more refined and much better integrated than last year.</p>
<p>All in all I like what I&#8217;ve seen so far, the action was fast and fun, and the graphics were better than I expected out of the Wii.</p>
<p>Want to try it out yourself? The NHL2K11 RV may be rolling past your house this summer. <a href="http://2ksports.com/games/nhl2k11/schedule.html">Check Here</a> for dates and locations for tour stops, and here&#8217;s a regional breakdown:</p>
<ul>
<li>July 17-18: Calgary</li>
<li>July 22-23: Vancouver</li>
<li>July 26-27: Edmonton</li>
<li>July 30-31: Winnipeg</li>
<li>August 2-3: Minneapolis</li>
<li>August 7-8: Chicago</li>
<li>August 10-11: Detroit</li>
<li>August 14-15: Pittsburgh</li>
<li>August 17-18: Toronto</li>
<li>August 22-23: Ottawa</li>
<li>August 27-28: Boston</li>
<li>August 30-31: Philadelphia</li>
<li>September 3-4: Washington, DC</li>
<li>September 7-8: New York</li>
</ul>
]]></content:encoded>
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		<item>
		<title>Puzzles and headshots</title>
		<link>http://sidemission.com/index.php/puzzles-and-headshots/</link>
		<comments>http://sidemission.com/index.php/puzzles-and-headshots/#comments</comments>
		<pubDate>Wed, 14 Jul 2010 04:34:58 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://sidemission.com/?p=3491</guid>
		<description><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fpuzzles-and-headshots%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fpuzzles-and-headshots%2F&#38;style=normal&#38;service=bit.ly" height="61" width="50" title=" Puzzles and headshots" alt="  Puzzles and headshots for Nintendo Wii" /><br />
			</a>
		</div>
<p><img class="alignright size-full wp-image-3493" title=" Singularity375" src="http://sidemission.com/wp-content/uploads/2010/07/Singularity375.jpg" alt="Singularity375  Puzzles and headshots for Nintendo Wii" width="375" height="234" /></p>
<p>You might like&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fpuzzles-and-headshots%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fpuzzles-and-headshots%2F&amp;style=normal&amp;service=bit.ly" height="61" width="50" title=" Puzzles and headshots" alt="  Puzzles and headshots for Nintendo Wii" /><br />
			</a>
		</div>
<p><img class="alignright size-full wp-image-3493" title=" Singularity375" src="http://sidemission.com/wp-content/uploads/2010/07/Singularity375.jpg" alt="Singularity375  Puzzles and headshots for Nintendo Wii" width="375" height="234" /></p>
<p>You might like Singularity if you enjoyed BioShock but wished it had better guns and uglier enemies, and you really long for the days when Russians were evil and, for the most part, named Boris or Natasha.</p>
<p>You might not like Singularity if you’ve been playing a lot of Killzone 2, Crysis, Gears or War, or some other exceptionally good-looking game lately, or if you’ll gnaw off your own fingers if you’re forced to collect one more “audio diary” in this lifetime.</p>
<p>Read the rest of the article <a href="http://straight.com/article-333542/vancouver/singularity-creepy-shooter-awesome-puzzle-and-adventure-elements">here</a>.</p>
]]></content:encoded>
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		<item>
		<title>Infamous 2 Gameplay trailer</title>
		<link>http://sidemission.com/index.php/infamous-2-gameplay-trailer/</link>
		<comments>http://sidemission.com/index.php/infamous-2-gameplay-trailer/#comments</comments>
		<pubDate>Thu, 08 Jul 2010 08:29:35 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[gameplay trailer]]></category>
		<category><![CDATA[Infamous 2]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://sidemission.com/?p=3482</guid>
		<description><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Finfamous-2-gameplay-trailer%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Finfamous-2-gameplay-trailer%2F&#38;style=normal&#38;service=bit.ly&#38;hashtags=gameplay+trailer,Infamous+2,PS3" height="61" width="50" title=" Infamous 2 Gameplay trailer" alt="  Infamous 2 Gameplay trailer for Nintendo Wii" /><br />
			</a>
		</div>
<p>I&#8217;m generally&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Finfamous-2-gameplay-trailer%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Finfamous-2-gameplay-trailer%2F&amp;style=normal&amp;service=bit.ly&amp;hashtags=gameplay+trailer,Infamous+2,PS3" height="61" width="50" title=" Infamous 2 Gameplay trailer" alt="  Infamous 2 Gameplay trailer for Nintendo Wii" /><br />
			</a>
		</div>
<p>I&#8217;m generally not one to start wringing his hands in anticipation of stuff which won&#8217;t be out for months, but I&#8217;m a nerd, and there are definitely exceptions. Here&#8217;s something to drool over:</p>
<p><object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/1C3MD4IKnKM&amp;hl=en_US&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/1C3MD4IKnKM&amp;hl=en_US&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object></p>
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		<title>Crackdown 2 review score discussion &#8211; who are you guys talking to?</title>
		<link>http://sidemission.com/index.php/crackdown-2-reviewers-who-the-hell-are-you-talking-to/</link>
		<comments>http://sidemission.com/index.php/crackdown-2-reviewers-who-the-hell-are-you-talking-to/#comments</comments>
		<pubDate>Tue, 06 Jul 2010 03:33:13 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Discussion]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Crackdown 2]]></category>
		<category><![CDATA[Metacritic]]></category>

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		<description><![CDATA[The press embargo has been up for an entire 12 hours now, and the Crackdown 2 review scores have begun to hit Metacritic, and already, loads of controversy.]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fcrackdown-2-reviewers-who-the-hell-are-you-talking-to%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fcrackdown-2-reviewers-who-the-hell-are-you-talking-to%2F&amp;style=normal&amp;service=bit.ly&amp;hashtags=Crackdown+2,Metacritic,Xbox+360" height="61" width="50" title=" Crackdown 2 review score discussion   who are you guys talking to?" alt="  Crackdown 2 review score discussion   who are you guys talking to? for Nintendo Wii" /><br />
			</a>
		</div>
<div id="attachment_3441" class="wp-caption alignright" style="width: 360px"><img class="size-full wp-image-3441" title=" crackdown_compare" src="http://sidemission.com/wp-content/uploads/2010/07/crackdown_compare.jpg" alt="crackdown compare  Crackdown 2 review score discussion   who are you guys talking to? for Nintendo Wii" width="350" height="494" /><p class="wp-caption-text">Graphics comparisons like this one, published by Bitmob, may have helped fuel criticisms that Crackdown 2 isn&#39;t a significant improvement over Crackdown 1</p></div>
<p>The press embargo has been up for an entire 12 hours now, and the <a href="http://www.metacritic.com/games/platforms/xbox360/crackdown2">Crackdown 2 review scores have begun to hit Metacritic</a>, and already, loads of controversy. So here’s some more:</p>
<p>Thus far, 35 publications have submitted review scores ranging from 90 down to 42, and resulting in a Metascore of 73 (a weighted average; some outlets have more influence than others).</p>
<p>The “big sites” have played it safe, or in any case landed in the middle, giving it scores in the range of 70-75, and I don’t really have a comment on that. What interests me is the enormous variance between the high and low scores, and more specifically, the reasons cited by journalists who gave the game a bad review.</p>
<p>Now I’m not going to pick on anybody here, but this is a call to action: I implore you to look the game up on Metacritic, take some names, and then go yell intelligent things at the critics who punished Crackdown 2 for ridiculous reasons.</p>
<p>I love to debate. I am not attacking people for putting forth views which differ from my own. But I <em>am</em> questioning the barometer of those who so obviously let their expectations affect their analyses. Expectation is an enemy of fair critique. Especially when your unique position (as a games writer who plays basically everything) makes it unimaginable that your readers have the same expectations.</p>
<p>Wtf am I talking about? Well, I can’t see the justification for praising one game and rewarding it with superb review scores, (e.g. Crackdown, score of 90) and then roundly panning its sequel (e.g. Crackdown 2, score of 45), which you’ve acknowledged to be pretty similar to the original. Both games are good, but because you <em>expected</em> the second to be better&#8230;</p>
<p>The way I see it, most of the guys ripping on Crackdown 2 fall into two camps:</p>
<p>First, you’ve got the guy who rips it to make a point, railing against devs who build sequels which they deem too derivative of their predecessors, and feel that awarding a shockingly bad review score is a good way to express their disdain.</p>
<p>This guy is bastardizing an already suspect system. He’s using the review score scale to further an agenda, rather than to put forth a fair assessment of the value of the game. He doesn’t care that he’s obscuring the meaning of the Metascore by doing so, because he knows he’s right.</p>
<p>Second, there’s the guy who pans it because it&#8217;s not to “his personal tastes,” after all, review scores can’t be wrong; they’re opinion. And he doesn’t see himself playing Crackdown 2, given what else is available to him, and given how much he played Crackdown 1. I mean, if it’s not new and improved…. psshaw.</p>
<p>This guy is just plain out of touch with the reader—the actual dude—who reads his review.</p>
<p>Because here&#8217;s the thing: not everyone plays video games for a living. Most people get a game or two every few months. They don’t have a stack of stuff ‘which they’ve been meaning to get to,’ and to them, except for the odd one which genuinely sucks, video games are awesome. They bring home a new game enthusiastically and joyously, forcing themselves not to drive too fast on the way back from Best Buy because they&#8217;re so excited to play it. They don&#8217;t take it from a Fedex envelope, eye it suspiciously, and then toss it into the pile. And I think it&#8217;s a games writer&#8217;s job, to at least attempt to relate to them.</p>
<p>Because the average gamer won’t care, and <em>possibly won’t even be aware</em> that Crackdown 2 is very similar to Crackdown 1.</p>
<p>How do I figure? Go look at console sales at VGCharz. During the week ending june 26, 225,192 people bought Xbox 360s. <em>Two hundred thousand people got a new Xbox 360 last week</em>. And for most of them, it’s their first Xbox 360 (normal people don’t have multiple Xbox 360s).</p>
<p>So I want to ask the journalists in the second camp: if Johnny is buying an Xbox and wants to buy a game or two to go with it, why the hell shouldn’t one of them be Crackdown 2? It’s fun. It’s great mix of platforming and sandbox elements, it has addictive item collection, and when you factor in online play and co-op, many owners will play it for 100 hours or more. You said so yourself&#8230;yet your review scores serve to discourage people from buying it.</p>
<p>Also this is only loosely related, but can we agree once and for all that putting the word ‘uninspired’ in a video game review is kind of lame? How the hell do you know how inspired the creative team felt when they were crafting the game?</p>
<p>Rant complete. And forgive me if that sounded harsh; I haven’t had an Agility Orb fix in several hours now, and so I’m feeling moody.</p>
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		<slash:comments>19</slash:comments>
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		<title>S&amp;P not for wimps</title>
		<link>http://sidemission.com/index.php/sp-not-for-wimps/</link>
		<comments>http://sidemission.com/index.php/sp-not-for-wimps/#comments</comments>
		<pubDate>Sat, 26 Jun 2010 06:34:20 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[bullet hell]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[on-rails shooter]]></category>
		<category><![CDATA[Sin and Punishment]]></category>
		<category><![CDATA[Star Successor]]></category>
		<category><![CDATA[Treasure]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://sidemission.com/?p=3430</guid>
		<description><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
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<p><img class="size-full wp-image-3431 alignright" title=" sandpscreenshot" src="http://sidemission.com/wp-content/uploads/2010/06/sandpscreenshot.jpg" alt="sandpscreenshot  S&#038;P not for wimps for Nintendo Wii" width="400" height="226" />Those who&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fsp-not-for-wimps%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fsp-not-for-wimps%2F&amp;style=normal&amp;service=bit.ly&amp;hashtags=bullet+hell,nintendo,on-rails+shooter,Sin+and+Punishment,Star+Successor,Treasure,wii" height="61" width="50" title=" S&P not for wimps" alt="  S&P not for wimps for Nintendo Wii" /><br />
			</a>
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<p><img class="size-full wp-image-3431 alignright" title=" sandpscreenshot" src="http://sidemission.com/wp-content/uploads/2010/06/sandpscreenshot.jpg" alt="sandpscreenshot  S&P not for wimps for Nintendo Wii" width="400" height="226" />Those who played the original Sin and Punishment (released only in Asia for N64, in 2000, then ported to Virtual Console in 2007) will have an idea of what to expect from Sin and Punishment: Star Successor (to be released on June 27)—but it was all-new to me. And I’m stoked that I found it.</p>
<p>It’s the type of shooter I want to spend an evening with, alongside one of my hard-core gamer friends, passing the controller back and forth while someone else cues up playlists on the iTunes, another dude in the corner exhibits fucked up stuff from the YouTube, and everyone multitasks the pizza.</p>
<p>Read the rest of the article <a href="http://straight.com/article-331168/vancouver/sin-and-punishment-star-successor">here</a>.</p>
]]></content:encoded>
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		<title>Requirements for a successful Transformers game</title>
		<link>http://sidemission.com/index.php/requirements-for-a-successful-transformers-game/</link>
		<comments>http://sidemission.com/index.php/requirements-for-a-successful-transformers-game/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 06:17:40 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://sidemission.com/?p=3418</guid>
		<description><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Frequirements-for-a-successful-transformers-game%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Frequirements-for-a-successful-transformers-game%2F&#38;style=normal&#38;service=bit.ly" height="61" width="50" title=" Requirements for a successful Transformers game" alt="  Requirements for a successful Transformers game for Nintendo Wii" /><br /></a></div><p>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Frequirements-for-a-successful-transformers-game%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Frequirements-for-a-successful-transformers-game%2F&amp;style=normal&amp;service=bit.ly" height="61" width="50" title=" Requirements for a successful Transformers game" alt="  Requirements for a successful Transformers game for Nintendo Wii" /><br />
			</a>
		</div>
<div id="attachment_3419" class="wp-caption alignright" style="width: 360px"><img class="size-full wp-image-3419" title=" meganfox_350" src="http://sidemission.com/wp-content/uploads/2010/06/meganfox_350.jpg" alt="meganfox 350  Requirements for a successful Transformers game for Nintendo Wii" width="350" height="276" /><p class="wp-caption-text">Fanboys are a discriminating bunch.</p></div>
<p><a rel="attachment wp-att-3420" href="http://sidemission.com/index.php/requirements-for-a-successful-transformers-game/dropcap_industria_w-2/"><img class="alignleft size-full wp-image-3420" title=" dropcap_industria_w" src="http://sidemission.com/wp-content/uploads/2010/06/dropcap_industria_w.png" alt="dropcap industria w  Requirements for a successful Transformers game for Nintendo Wii" width="49" height="108" /></a>as High Moon Studios really able to do it? Could they deliver, under the scrutiny of gamers—who demand basic fun and depth—and all Transformers fanboys great and small, who want to be properly serviced (sorry for that mental picture) but also demand hard evidence that these devs “get it?”</p>
<p>To begin answering this question, one must first decide which characteristics are absolutely vital to the success of a Transformers video game&#8230; and then ask, does <em>Transformers: War for Cybertron</em> (released yesterday, PS3 and 360; Activision; rated teen) have them?</p>
<p><strong>First, it needs to adequately personify the Transformers</strong></p>
<p>Transformers needs dialogue to come to life. These are robots, after all—and sometimes they’re not even robots, they’re cars and jets. You can’t exactly empathize with their longing facial expressions as they twist their wedding rings, or relate to them through their taste in clothes or DVDs; from what I can tell, all they love is justice. It’s really only through dialogue that one gets any sort of a window into their souls.</p>
<p>Transformers <em>needs</em> those on-the-nose life lessons from a ludicrously noble and sincere Optimus Prime, instances of Megatron grunting dismissively at a shrieking Starscream, and a general air of the Autobots as a motley crew of hardworking, wisecracking do-gooders.</p>
<p>Read the rest of the article <a href="http://straight.com/article-330909/vancouver/war-cybertron-video-game-finally-does-transformers-justice">here.</a></p>
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		<title>E3 Main Event &#8211; Virtual kittens vs. Reggie&#8217;s Unit</title>
		<link>http://sidemission.com/index.php/e3-main-event-virtual-kittens-vs-reggies-unit/</link>
		<comments>http://sidemission.com/index.php/e3-main-event-virtual-kittens-vs-reggies-unit/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 05:57:28 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Rants]]></category>
		<category><![CDATA[Video Game Industry]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2010]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Playstation Move]]></category>

		<guid isPermaLink="false">http://sidemission.com/?p=3388</guid>
		<description><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
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				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fe3-main-event-virtual-kittens-vs-reggies-unit%2F&#38;style=normal&#38;service=bit.ly&#38;hashtags=E3+2010,Kinect,Nintendo+3DS,Playstation+Move" height="61" width="50" title=" E3 Main Event   Virtual kittens vs. Reggies Unit" alt="  E3 Main Event   Virtual kittens vs. Reggies Unit</a></div><p>&#8230;</p>]]></description>
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			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fe3-main-event-virtual-kittens-vs-reggies-unit%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fe3-main-event-virtual-kittens-vs-reggies-unit%2F&amp;style=normal&amp;service=bit.ly&amp;hashtags=E3+2010,Kinect,Nintendo+3DS,Playstation+Move" height="61" width="50" title=" E3 Main Event   Virtual kittens vs. Reggies Unit" alt="  E3 Main Event   Virtual kittens vs. Reggies Unit for Nintendo Wii" /><br />
			</a>
		</div>
<div id="attachment_3389" class="wp-caption alignright" style="width: 310px"><img class="size-full wp-image-3389   " title=" 3dsgirl" src="http://sidemission.com/wp-content/uploads/2010/06/3dsgirl.jpg" alt="3dsgirl  E3 Main Event   Virtual kittens vs. Reggies Unit for Nintendo Wii" width="300" height="395" /><p class="wp-caption-text">Do you come with the device? OH YOU. *giggle* Do you come with the device? OH YOU. *giggle*</p></div>
<p>Dozens of developers and publishers demoed hundreds of video games at E3, which ran this week (June 14–17) in Los Angeles. But naturally, closest attention was paid when industry heavyweights Microsoft, Sony, and Nintendo—the console makers—took the stage. After all, what they do directly and dramatically impacts the gaming landscape. So what the Big Three bring to the table at E3 2010?</p>
<div class="posthead">Microsoft</div>
<p>Microsoft’s Xbox division is really, really proud of its new motion-control tech, <a href="http://www.straight.com/article-329133/vancouver/microsoft-reveals-new-xbox-360-design-kinect-details-e3">Kinect</a>, but apparently not <em>entirely</em> convinced the future of gaming will consist of people standing in front of toy cameras and dancing for points. In case that doesn’t go exactly as expected (cough) they have a plan B: milk those action franchise sequels! So ready yourself for a new Metal Gear Solid game (release date TBA), another Call of Duty game (November 9), Halo: Reach (September 14), and Gears of War 3 (April 5, 2011).</p>
<p>You get that? In addition to jumping up and down like a freak, you’re going to be looking through a holographic sight a <em>lot</em> this year. And palling around with juiced-up douchebags, voiced by Ice-T. And you’re going to like it.</p>
<div class="posthead">Sony</div>
<p>Sony seems especially eager to promote Twisted Metal, as evidenced by the appearance of a real, live machete-wielding clown, who drove an ice cream van across the stage. No idea. Maybe the Juggalo gamer market isn’t properly tapped yet. But it, Infamous 2 and Portal 2 were for me, the Sony highlights.</p>
<p><a href="http://www.straight.com/article-329291/vancouver/sony-stakes-playstations-future-3d-e3">3-D gaming</a> figured large in Sony’s press conference—they demoed Killzone 3 (February 2011) along with a handful of other games that work with 3-D televisions. Yet, these games are not even “made for 3-D”; they just have some degree of 3-D support, for early adopters who own $5,000 TVs and buckets full of $150 3-D glasses and want to fiddle with experimental functionality.</p>
<div id="attachment_3396" class="wp-caption alignleft" style="width: 410px"><img class="size-full wp-image-3396 " title=" kinect_girl" src="http://sidemission.com/wp-content/uploads/2010/06/kinect_girl.jpg" alt="kinect girl  E3 Main Event   Virtual kittens vs. Reggies Unit for Nintendo Wii" width="400" height="226" /><p class="wp-caption-text">In the future, everyone does what now?</p></div>
<p>Sigh. Memories of 2007 blog rants about “tacked-on Wiimote functionality” flooding back&#8230;</p>
<p>The PlayStation Move, mechanically similar to a MotionPlus-enhanced Wii remote, made many stand up and exclaim, “Why now? And come to think of it, why ever?”</p>
<p>Move-enabled games include Tiger Woods 11 (available now), and get this: a sports mix (available at Move launch). Combined with advanced motion sensors, and the Pl&#8230;</p>
<p>I better stop you right there. Um, you do realize you’re four years late to the motion control party? You’ve heard of the Wii, yes?</p>
<p>I’m talking to you too, Microsoft; you aren’t off the hook yet.</p>
<p><em>Both</em> of you guys spent millions developing new tech, with which you could be creating all sorts of new possibilities. Yet both of you have hamstrung yourselves, instead opting to copy something that was all the rage four years ago. Do you understand yet? We aren’t living inside <em>Minority Report</em>, and people are sick of Wii Sports. Show us what’s in between! If your aim is to build on the fact we’re already comfortable with motion tech, and take it someplace new, that would be cool. But that wasn’t evidenced by your E3 presentations.</p>
<div id="attachment_3397" class="wp-caption alignright" style="width: 410px"><img class="size-full wp-image-3397" title=" kirby_epic_yarn" src="http://sidemission.com/wp-content/uploads/2010/06/kirby_epic_yarn.jpg" alt="kirby epic yarn  E3 Main Event   Virtual kittens vs. Reggies Unit for Nintendo Wii" width="400" height="228" /><p class="wp-caption-text">Nintendo being Nintendo.</p></div>
<div class="posthead">Nintendo</div>
<p>They’re still number one and they know it. When it was Nintendo’s turn, President Reggie Fils-Aime took to the stage and was almost arrogant, saying everything but “Nyah, nyah, we have beloved franchises for days, and you don’t” as he showed off the first Wii-native Zelda game, cool-looking Donkey Kong Country and Kirby games, a Golden Eye revival, a new Metroid: Other M trailer and Epic Mickey, a Disney game which looks like it might not annoy adults.</p>
<p>And when it was time to demo some tech, they were not to be outdone; after all, they’re Nintendo. Fils-Aime was clearly pleased with himself as they unfurled the <a href="http://www.straight.com/article-329285/vancouver/nintendo-jumps-3d-e3-announcement-3ds-handheld">3DS</a>, almost as if he were unsticking a giant wang from his leg, and flopping it onto the table. Nintendo has <em>handheld</em> 3-D, mofos. <em>Glasses-free</em> handheld 3-D. Which apparently, actually works. The Net is now full of gushy witness accounts, raving about how good the 3DS screen looks. It was the hit of the show by a wide margin, and served to make expensive, glasses-based 3-D gaming seem even more unnecessary than it already seemed.</p>
<p>With seven bankable first-party launch titles (including Mario Kart and Paper Mario in 3-D) an analog stick, a touchscreen and a 3-D screen, three cameras, and a chipset which will play all existing DS games, the 3DS will also feature better day-one third-party support than any Nintendo system in history (new Professor Layton! Ridge Racer! Sims 3!), virtually guaranteeing a rich experience for anyone who buys one, whether or not the platform ultimately thrives.</p>
<p>That said, handhelds, however sexy they may be, probably aren&#8217;t going to shake the video game industry to its core, and Nintendo hasn&#8217;t introduced any new characters or new franchises in a few years now&#8230; so The Big N is probably resting on its laurels a bit, at this point.</p>
<p>But then again, they&#8217;re the only ones, out of the Big Three, who didn’t effectively stand up at E3 and proclaim that they don’t get it.</p>
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		<title>Mega Man Zero Collection is platformy goodness</title>
		<link>http://sidemission.com/index.php/mega-man-zero-collection/</link>
		<comments>http://sidemission.com/index.php/mega-man-zero-collection/#comments</comments>
		<pubDate>Fri, 18 Jun 2010 21:36:47 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Reviews]]></category>

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		<description><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fmega-man-zero-collection%2F"><br />
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			<content:encoded><![CDATA[<div class="tweetmeme_button" style="float: right; margin-left: 10px;">
			<a href="http://api.tweetmeme.com/share?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fmega-man-zero-collection%2F"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fsidemission.com%2Findex.php%2Fmega-man-zero-collection%2F&amp;style=normal&amp;service=bit.ly" height="61" width="50" title=" Mega Man Zero Collection is platformy goodness" alt="  Mega Man Zero Collection is platformy goodness for Nintendo Wii" /><br />
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<p><a rel="attachment wp-att-3382" href="http://sidemission.com/index.php/mega-man-zero-collection/mmzc_cover/"><img class="alignright size-full wp-image-3382" title=" mmzc_cover" src="http://sidemission.com/wp-content/uploads/2010/06/mmzc_cover.jpg" alt="mmzc cover  Mega Man Zero Collection is platformy goodness for Nintendo Wii" width="300" height="270" /></a>The list of great 2-D platformers for the DS is surprisingly short, but it just grew by 4.</p>
<p>The Mega Man Zero Collection, released June 8, is four games for the price of one, and any one of those games by itself, is easily better than 90 percent of the DS library, much of which blows.</p>
<p>Read the rest <a href="http://straight.com/article-329167/vancouver/mega-man-zero-collection-brings-four-sidescrolling-classics-nintendo-ds">here</a>.</p>
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		<title>Two you need to play, but might have missed</title>
		<link>http://sidemission.com/index.php/two-you-need-to-play-but-might-have-missed/</link>
		<comments>http://sidemission.com/index.php/two-you-need-to-play-but-might-have-missed/#comments</comments>
		<pubDate>Sun, 06 Jun 2010 00:03:50 +0000</pubDate>
		<dc:creator>chris</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[deadly premonition]]></category>
		<category><![CDATA[no more heroes 2]]></category>

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<p><a rel="attachment wp-att-3370" href="http://sidemission.com/index.php/two-you-need-to-play-but-might-have-missed/dp400/"><img class="alignright size-full wp-image-3370" title=" dp400" src="http://sidemission.com/wp-content/uploads/2010/06/dp400.jpg" alt="dp400  Two you need to play, but might have missed for Nintendo Wii" width="400" height="225" /></a>You may already know a thing or two about <a href="http://www.straight.com/article-281338/vancouver/trilogy-takes-dark-turn">Mass Effect 2</a>, <a href="http://www.straight.com/article-326502/vancouver/super-mario-galaxy-2-may-be-perfect-nintendo-game">Super Mario Galaxy 2</a>, and of course <a href="http://www.straight.com/article-324795/vancouver/red-dead-redemption-much-more-grand-theft-auto-iv-horses">Red Dead Redemption</a> (all viable Game of the Year candidates and arguably the best games ever in their respective genres) and their ascent into the Metacritic stratosphere. But there are other 2010 titles which were released with less fanfare and, despite achieving critical success, haven’t exactly ripped up the sales charts, never got giant cardboard standies at GameStop, never graced the side of a bus on Granville, and for various reasons may have slipped under your radar.</p>
<p>This doesn’t change the fact that you need to play them in order to live a rich and fulfilling life. So read on to learn about two of them.</p>
<p>Read rest of article <a href="http://www.straight.com/article-327320/vancouver/two-video-games-you-need-play-probably-havent">here</a>.</p>
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